﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DemoScene : MonoBehaviour {
    public bool GameGo = false;

    [ButtonCallFunc()]
    public bool Go;
    public void GoMethod()
    {
        GameGo = true;
    }
	

    public static DemoScene Instance;
    void Awake()
    {
        Instance = this;
    }
}
